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Post by Casinecro on Aug 17, 2007 13:45:18 GMT -5
As Casinecro surveys the new world, it's government decides to drop soldiers in an area of hostile natives. The area was secured, and civilians were transported to the area, where they set up portable structures and slowly moved on to take the rest of the area.
Total causualty count:
Casinecro:26
Warmongers: 439
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Post by deutschgarten on Aug 17, 2007 15:17:51 GMT -5
(May I ask which area of hostile natives you choose to conduct war with?)
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Post by Casinecro on Aug 17, 2007 17:54:32 GMT -5
OOC: (the battle was with warmongers 5, who are apparently the most technologicly advanced, so I may have to adjust the causualty count)
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Post by Casinecro on Sept 28, 2007 20:58:48 GMT -5
The colony has done little progress, especially compared with other colonies. the colony has slowly been expanding, and is now called Corolonis, have been constantly beating back natives, though few casinecrean causualties have been taken The effects of mushroom pocs have been scarce in corolonis,but people have been on constant alert for it. The reason for the zombie-like effect is probably because, during school, zombie defence training is standard.
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Post by Kazzerland on Oct 15, 2007 11:46:51 GMT -5
You know, if you continue to update your colony I will approve it...
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Post by Casinecro on Oct 16, 2007 8:43:04 GMT -5
OK.
As the colony speads out, the Warmonger tribes seem to be afraid of Casinecrian technology. The muzzle flashes of guns are nothing compared to the muskets they have. Cars, Planes, and flashligts are all voodoo magic to them.The tribes have spead out, and as soldiers begin to eradicate the natives with weapons and diseases alike, the colonist feel it's safe to expand. The warmongers constantly attack The colony, but are often beaten back with few survivors from their attacks. Walls are constructed around colonies, which completely confounds the natives, who attempt to dublicate this with failing results. Casualties usually apply. The walls are usually enough to stop the warmongers, who apparently aren't smart enough to use ladders and attempt to plunder explosives to get around the wall.
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Post by Casinecro on Oct 17, 2007 16:07:58 GMT -5
The race of natives is slowly becoming extinct, and the remaining tribes come to the cities with peace offerings of various plants, animals, jewelry, and other precious minerals. The proposal is being decided, but Casinecro feels it would be smarter to just finish off the natives and plunder the remaining valuables.
An oil well has been discovered, and people are flocking to the spot for jobs. Several other, smaller wells have been discovered in nearby areas. The economy rejoices.
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Post by Casinecro on Oct 21, 2007 18:56:09 GMT -5
In a last ditch effort of survival, the natives attempted to ressurect a gaint god of war to crush the colonist. Even though they probably couldn't do anything, the shamans were gunned down and the village plundered. In the village, a large store of gold was found, possibly hinting that there could be large gold deposites nearby.
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Post by Casinecro on Oct 21, 2007 19:07:37 GMT -5
The colonies are rapidly expanding. A center of trade, recreation, relaxation, and culture, a new resort-colony called "Port du Necro" is being built. The creation of a temperature contoled dome is underway for this new attraction.
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Post by Casinecro on Oct 22, 2007 13:51:43 GMT -5
A group of rebel natives has started. They have up-to-date technology and are somewhat well trained. They attemp to show Casinecro what they can do, and that they aren't just some poor unintelligent fools. They will be delt with in time.
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Post by Kazzerland on Oct 23, 2007 18:08:05 GMT -5
Your colony claim has been officially APPROVED by the RPG Chief.
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Post by Kazzerland on Oct 23, 2007 18:09:35 GMT -5
wait, but what area did you claim anyways?
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Post by Casinecro on Oct 25, 2007 14:07:18 GMT -5
I started at 15 B, but I've probably expanded to 14 B. I'm pretty sure I was one of the first to start a colonization thread. But I might be wrong.
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