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Post by commanderdanatavia on Jul 26, 2007 14:28:50 GMT -5
The Armed Republic Of Danatavis was formed early last night by Commander Danatavia, The Imperial army led by Commander Danatavia overthrew the old Imperial government in a bloody conflict within the imperial palace, With the efficiency of a born leader Danatavia rapidly established a new powerbase within the capital of "Retreat", all the countries resources have been poured into the military to reinforce borders, and a new arm of police known as the Anti Resistance Elite Service or ARES for short, charged with seeking out and suppressing any resistance remaining. To develop the country into an advanced player in International Nations Danatavia has established an advanced weapons R&D Lab in the heart of Retreat. To protect the nations interest`s and to give ARES time to uproot and destroy all resistance, other nations have been asked to keep all citizens and services from entering within a ten mile radius of the border on pain of death.
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Post by commanderdanatavia on Jul 26, 2007 17:22:03 GMT -5
As a first step in creating a strong stable special forces unit new recruits have been put into basic training awaiting the new weaopnry been developed in the Retreat R&D lab. Danatavis with its barren inhospitable landscape is perfect for training of recruits and senior army officials are expecting good results.
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Post by kaleckton on Jul 27, 2007 12:08:55 GMT -5
OOC: Welcomes member even though he did take an idea from Kalecktons own thread (formation of Kaleckton) for the thread title
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Post by commanderdanatavia on Aug 2, 2007 11:10:03 GMT -5
Labs in Retreat have developed the new Mk.III Raptor AA battle mech and are curerently in production of 20 of these new machines, designed to combat both air and infantry units the Mk.III Raptor relies heavly on infantry and anti-tank support whilst deployed. Mk.III Raptor`s on exercise in northern Danatavis
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Post by commanderdanatavia on Aug 3, 2007 15:01:14 GMT -5
The Armed Republic of Danatavis has a standing army of around 8 million men fully half the population, equipped with the latest in Danatavian personal combat technology, they are supported by highly trained mechanised units and Tank regiments, currently in production are several mech classifications although all apart from the Mk.III Raptor AA mech are still in the prototype stage. As well as this standing force every member of the population is drafted into the army at the age of 18 and serve a minimum of 4 years touring any major theatres of war that are around, what this means is that every member of The Armed Republic of Danatavis is capable of fighting should it be neccassary.
The latest PCT to be implemented by the Danatavian armed forces are: .
Mk.I Auto-reactive body sheathe- what this gel based sheathe does is moniter the vitals of the wearwr and maintains body temperature in the sub zero temperatures of Danatavian weather. This sheathe also responds to impacts hardening to a titanium like density which can stop small arms and rifle runds before they can incapacitate soldiers.
Tavia Pattern Combat fatigues- desigend to be comfortably worn over the body sheathe and under the main flak armour these fatiugues are designed to respond to the local area blending into the surroundings through special light and shade particles woven into the fabric, although not as advanced as Tribuon stealth suits they nonetheless provide excellent cover for Danatavian forces.
Mk.I Flak armour- specially designed to reduce incapacitation of soldiers from anything up to a 7.62mm sniper round, it protects the wearer from alot but its main advantage is in reducing the casualty rates from shrapnel and explosions.
A1 LR assault rifle- the staple weapon of the Danatavian armed forces, designed after decades of infighting this personal assault rifle has Low Recoil and a 3 settings, fully auto, semi auto and single shot, sporting a 40 round magazine which is usually loaded with a lightweight alloy ammunition reducing overall weight. Often equipped with a 6x Nightfight zoom it can function well in a variety of situations and is accurate up to several Km.
Essentially the army`s of Danatavis are small but exceptionally well equipped and are lethal on their own ground having trained extensively in a wide variety of combat roles. Its recent removal of it`s imperialistic government has only served to bolster morale and alongside ARES the country is in prime shape to tackle an invasion.
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Post by kaleckton on Aug 4, 2007 16:14:52 GMT -5
You do not have enough information on your weapons, like actual stats what they run on what they fire, or anything really. if you ask me to show information on anything i have i can go and give you everything. some of the things you mentioned will have to be reviewed cause its all confusing.
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Post by commanderdanatavia on Aug 4, 2007 16:19:49 GMT -5
The weapon fires a 7.62mm hard round, operates on a blowback mechanism and is similar to many rifles in production today, with a bullpup design(magazine behind handle) and an equal weight ratio it is balanced accurate and has lower recoil than the average assault rifle.
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Post by commanderdanatavia on Aug 4, 2007 16:21:42 GMT -5
The sheathe is made of a synthetic matrial with almost gel like properties, suddon imp[acts create a hardening effect and can stop small arms fire. it is attuned to body temperature and is essentially a thermal layer which maintains body temperature to around -15 degrees celcius.
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Post by commanderdanatavia on Aug 4, 2007 16:22:40 GMT -5
the flack armour is your standard teflon coated titanium alloy lightweight(to a degree) and strong, it incorporates a full head helmet to protect the wearer.
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Post by commanderdanatavia on Aug 4, 2007 16:24:29 GMT -5
The tavia pattern combat fatigues are woven with mildly radioactive molecules which have an odd property of bending light, it essentially distorts and breaks up the hape of the wearer similar to the patterns on modern combat fatigues.
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Post by kaleckton on Aug 4, 2007 16:28:43 GMT -5
Your mechs and defense grid and anti air
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Post by commanderdanatavia on Aug 4, 2007 16:34:43 GMT -5
the mech is a walking tank with titanium alloy armour similar to that in the flack armour but of greater density and strength, its guns are Lancer ground to air missiles(self explanatory) and magnetic accelerated railguns similar to those found on the front of battleships.
The defence grid is o he same sort of weapon spec but with firebolt missiles which are smaller faster and have onboard tracking to intercept and destroy enemy missiles
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Post by commanderdanatavia on Aug 4, 2007 16:39:41 GMT -5
The defense grid also includes, artillary positioned in the mountains with longe range cannons whih can fire a varity of shells from high explosive to incendiery(although rarely used as they are to imprecise. It also includes several artillary sites which have guns which fire self propelled shells which can obviously go alot further than standard cannons.
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Post by kaleckton on Aug 4, 2007 16:42:09 GMT -5
Anti air since most of my military is of a airforce or navy? I need to know that just in case.
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Post by commanderdanatavia on Aug 4, 2007 16:52:57 GMT -5
the anti air is my defense grid and mechs, also individual squads in cases of high likelihood of enemy aircraft in the area will be equipped with a man portable Lancer anti air missile lancher. I have no borders with the ocean so you navy wont really have much part to play in any invasion, the nearest sea is region 70 and that would bring you in range of the longe range artillary anyway.
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Post by kaleckton on Aug 4, 2007 17:05:29 GMT -5
How long range is your artillery? And i am actually curious if I had 7 Squads of F-35b's and 2 Squads of F-22 Raptors assault 3 of your mechs what would the likely outcome be if your mechs had no other support.
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Post by commanderdanatavia on Aug 4, 2007 17:08:52 GMT -5
How many are in each squad, the liklihood is unless the planes are armed with extremely sensitive ground detection equipment then most of the planes would be shot down before you even located the mechs, and the artillary has ranges of between 10 and 20 miles for the normal cannons and several hundred for the self propelled shells, of course it all depends on the elevation of the guns and considering alot of them are on mountains then the range is significantly increased.
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Post by commanderdanatavia on Aug 4, 2007 17:10:41 GMT -5
Of course if you had tanks in the area of the mechs they`d be screwed cos they are`nt designed for anything except anti air and anti infantry.
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Post by kaleckton on Aug 6, 2007 10:06:10 GMT -5
So m1a3 Tanks can handle your mechs?
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Post by commanderdanatavia on Aug 6, 2007 13:41:59 GMT -5
Yes, because the only mechs i have in operation at the moment are the Raptors, which fill an anti air anti infantry role they aren`t armed with anti tank guns.
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