Post by Robespierre - P.R. of Debro on Aug 17, 2007 8:46:15 GMT -5
WORK IN PROGRESS
PLEASE READ THE INSTRUCTIONS IF YOU WANT A COLONY
PLEASE READ THE INSTRUCTIONS IF YOU WANT A COLONY
The Mushroom Worshippers
These people are named that because they worship the great mushroom, a tale tells of a mushroom, which protected their capital city from a hurricane by it growing big and making a dome. They will trade with you if you build temples to the great mushroom in your cities.
Military: Weak
Religion: Strong- but tolerant, paganism
Resources: they are great farmers
Government type: Religious leader takes most power while chief doesn’t do much
The Annigoguan Democracy
Named after the founder, Goguan and his wife Anni they founded a fishing village in the small bay they control, they eventually became rich and with that money built an army to declare independence from their unknown previous rulers and annihilated them. They will trade with you for better boat technology to resist hurricanes
Military: moderate
Religion: Freedom of religion, no national supported religion
Resources: They are expert fishermen
Government type: Democracy, (USA style)
The Worker Union
The island they live on split between capitalist and a government like capitalism They are at constant threat from the warmongering tribe nearby but the fascist inhabitants always cause some sort of attrition and will give up their land happily to Fascists, Socialists, or Communists, but when it comes to Capitalists they won’t attack but won’t ever trade with you. To trade you must be fascist, socialist, or communist and must take the capitalist next to them. Also if you’re capitalist expect rebellions in your colony from nearby socialists.
Military: non existent, they use more of a militia
Religion: Religion is outlawed
Resources: Factory made goods
Government type: A Communist Fascist mix
The Rainy Horde
They are nomadic people who use horses for transport. Warmongers surrounds them but any men entering will soon suffer the wrath of the deer hunting horde. Due to them never settling down and getting all they need from the many rivers and lakes and the deer they still use bow and arrows and use deer hide armor. They will give their land to you as long as you don’t ask for the deer in their land, and due to them being on the move. They cannot trade with you due to them not making a surplus.
Military: extreme
Religion: Never has a chance to do so
Resources: All things from deer
Government type: Nomadic Tribal Council
The Karmans
A people who are huge believer in what we call Buddhism and Hinduism combined. Their entire nation is made up of monks who unlike Buddhist monks do, use their martial art and staff skills to beat up their neighbors and raid them for their riches. Temples are set up all over to Buddha and if you are a Buddhist nation… they will steal your Buddhist items like statues and incense, but if your not… they will just try to not steal from you up front in an attack but will try to conquer you. They go around on foot and they have muskets the way we did 400 years ago but they may charge you while shooting because they can treat a musket like a staff.
Military: extreme
Religion: extreme- Buddhism
Government type:Monarchy, their “King” is the head monk
The Industrials
This nation is a large factory type who only wants wealth. Their people live in poverty while a few rich people prosper. The nation is in an industrial era with factories, the soldiers barely get fed when they attack their Socialist neighbor, and they are equipped with not even muskets, prototypes of the musket, due to their devotion to industry they can pump out 5,000 muskets a day but have the technology of us around the 1400s. They are also strongly capitalistic and will utterly destroy any company who will oppose, and to them nations are companies… they will show no mercy to you, whether your Capitalist or Communist.
Military: high
Religion: Decent- The religion of money
Government type:A board of CEOs runs the country
The Red Bear Army
A nation where you are either a soldier or you are very poor and only have a 1 room hut and must produce stuff for the army. Soldiers and civilians work, except soldiers get better treatment but can be sent off to war at anytime. The extreme of a military society, their Generals are their leaders, this nation seems kind of weird….
Military: off the charts
Religion: Off the charts- The Head General, he is worshipped as a God
Government Type: Military rules this nation
The United Islands of Mountinnus
They are a chain of islands and a land based country that has an awesome navy. They once fought over island but decided to unite, but with any contacts on the mainland they new that they would fail…. So they colonized that around 500 AD and the once small tribes joined together and plan to conquer all to prove that a nation with a great navy can win! Each member tribe has their own government but when it comes to decisions affecting the whole United Islands then all tribe leaders vote. They are named Mountinnus after their god, Mountinnus, they believe in a religion similar to Islam
Military: Land military is weak but sea is mighty
Religion: Moanton, a religion similar to Islam
Government type: A council of tribal leaders meets to make decisions for the entire nation
The Imperial states of Orogoes
A nation that is far ahead of all others, they have technology that we did in the 1820s! They are an aggressive nation and think they can take on the world with their great technology. They have a Constitutional Monarchy, and once poured all spending to help research labs… in those days they would peaceful with the rainy horde in between all other threats they built up and was peaceful… But now with nationalism they believe that they are a special race due to their achievements and how far ahead they are, they built their military and navy while keeping still a few millions in the lab grants. They are a force to be reckoned…
Military: numbers and skills are moderate but are 200% better then their other nations that have tech around the 1600s
Religion: Freedom of Religion
Government type: Constitutional Monarchy
How can you get a spot?
To colinize these lands, you must write an expedition on the Ne World board. Then, claim the land using coordinates, with the help of this mappick your coordinates, then click on the map, it will take you to the request thread):
I'll update the map only when TWWK has confirmed your claim.Any complaint goes to him. After that, you can freely give a custom name, etc.
Next update is on wednesday.